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    Bolt (Unity < 2021.1)

    Let’s see how to use a Surfer Action (OpenState for example) with Bolt.

    What we have to do in our graph is :

    -Use the Unit Surfer.OpenState -Get the Instance of the Surfer Singleton in order to have a target object as a caller -Add a NULL unit to CustomData if we don’t pass any our custom variable to the event/action (remember : customData is params)

    Like this

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    Event Listener

    First of all, go to Unity->Preferences->Surfer , select Bolt under the section Integrations and then click Save And Recompile.

    In order to receive a SUElementCanvas Event in Bolt we must do as follows :

    • add SUElementCanvas to a scene object and then create a new event
    • then, in the graph of the object, add a CustomEvent unit , insert the name related the event you want to listen to and run the logic you want
    • as parameter, you have 1 Boolean that tells you if the event was run OnSuccessor OnFail

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    The name of the event must be equal to the name of the SUElementCanvas event without the words before the first _ , for example :

    • if the event is State->MyStateEnter, in the CustomEvent unit you must write MyStateEnter
    • if the event is Input->NewInput->OnAction, in the CustomEvent unit you must write NewInputOnAction
    • if the event is a Surfer CustomEvent ,in the CustomEvent unit just write the name of it

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