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    Class SUPositionData

    Data to setup a Position animation by the inspector

    Inheritance
    Object
    SUAnimationData
    SUScreenAnimationData
    SUPositionData
    Inherited Members
    SUScreenAnimationData._rectCp
    SUScreenAnimationData._parentRect
    SUScreenAnimationData.OnCache(GameObject)
    SUScreenAnimationData.GetFromPosition()
    SUScreenAnimationData.GetToPosition()
    SUScreenAnimationData.GetToAnchoredPosition()
    SUAnimationData._startMode
    SUAnimationData._endMode
    SUAnimationData._duration
    SUAnimationData._delay
    SUAnimationData._delayMode
    SUAnimationData._ease
    SUAnimationData._looped
    SUAnimationData._loop
    SUAnimationData._useUnscaledTime
    SUAnimationData._transf
    SUAnimationData._idTween
    SUAnimationData._alreadyCached
    SUAnimationData._tween
    SUAnimationData.IsAvailable
    SUAnimationData.IsToolkit
    SUAnimationData.AllPlaying
    SUAnimationData.CGroupPrefix
    SUAnimationData.ColorPrefix
    SUAnimationData.JumpPrefix
    SUAnimationData.PositionPrefix
    SUAnimationData.PunchPrefix
    SUAnimationData.RectSizePrefix
    SUAnimationData.SizePrefix
    SUAnimationData.RotationPrefix
    SUAnimationData.ScalePrefix
    SUAnimationData.ShakePrefix
    SUAnimationData.CharTweenPrefix
    SUAnimationData.CacheComponents(GameObject)
    SUAnimationData.Play(GameObject)
    SUAnimationData.Delay
    SUAnimationData.KillIt()
    SUAnimationData.OnPlayTweenLogic()
    SUAnimationData.OnCompleteTweenLogic()
    Namespace: Surfer
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public sealed class SUPositionData : SUScreenAnimationData

    Methods

    OnPlay(GameObject)

    Declaration
    protected override void OnPlay(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Overrides
    SUAnimationData.OnPlay(GameObject)
    In This Article
    • Methods
      • OnPlay(GameObject)
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