Enum SUElementData.Type_ID
Namespace: Surfer
Assembly: cs.temp.dll.dll
Syntax
public enum Type_ID
Fields
| Name | Description |
|---|---|
| BuildVersion_Text | If the object is a TextMeshPro element, it will show the app/game version and build number |
| DragDown_State | State element that behaves like a draggable Menu can be dragged to the bottom |
| DragLeft_State | State element that behaves like a draggable Menu can be dragged to the left |
| DragRight_State | State element that behaves like a draggable Menu can be dragged to the right |
| DragUp_State | State element that behaves like a draggable Menu can be dragged to the top |
| GroupButtons | Some children will become buttons that will open specific states |
| GroupStates_InOut | Some children will become States and will move in on enter and move out on exit |
| GroupStates_OnOff | Some children will become States and will activate on enter and deactivate on exit |
| GroupStates_OnOffAndInOut | Some children will become States and will move in and activate on enter and move out and deactivate on exit |
| HealthBar | HealthBar-like element |
| Indicator | On/Off screen indicator-like element |
| Loading_Image | If the object is an Image element, it will "fill" itself with the progress of whatever scene loading |
| Loading_Text | If the object is a TextMeshPro element, it will show the progress of whatever scene loading |
| Normal | Generic type of element |
| Selection_Indicator | The element will positionate and scale itself to match the current selected UI object position and scale, in order to "indicate" it |
| Slider_OverallVolume | If the object is a Slider element, it will control the overall game audio volume |
| State | State element type, like a menu, popup, notification or whatever kind of generic panel |
| Tooltip_State | State element that behaves like a tooltip shown next to the mouse cursor |