Enum SUElementData.Type_ID
Namespace: Surfer
Assembly: cs.temp.dll.dll
Syntax
public enum Type_ID
Fields
Name | Description |
---|---|
BuildVersion_Text | If the object is a TextMeshPro element, it will show the app/game version and build number |
DragDown_State | State element that behaves like a draggable Menu can be dragged to the bottom |
DragLeft_State | State element that behaves like a draggable Menu can be dragged to the left |
DragRight_State | State element that behaves like a draggable Menu can be dragged to the right |
DragUp_State | State element that behaves like a draggable Menu can be dragged to the top |
GroupButtons | Some children will become buttons that will open specific states |
GroupStates_InOut | Some children will become States and will move in on enter and move out on exit |
GroupStates_OnOff | Some children will become States and will activate on enter and deactivate on exit |
GroupStates_OnOffAndInOut | Some children will become States and will move in and activate on enter and move out and deactivate on exit |
HealthBar | HealthBar-like element |
Indicator | On/Off screen indicator-like element |
Loading_Image | If the object is an Image element, it will "fill" itself with the progress of whatever scene loading |
Loading_Text | If the object is a TextMeshPro element, it will show the progress of whatever scene loading |
Normal | Generic type of element |
Selection_Indicator | The element will positionate and scale itself to match the current selected UI object position and scale, in order to "indicate" it |
Slider_OverallVolume | If the object is a Slider element, it will control the overall game audio volume |
State | State element type, like a menu, popup, notification or whatever kind of generic panel |
Tooltip_State | State element that behaves like a tooltip shown next to the mouse cursor |