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    Class SUAnchoredAnimationData

    Data to setup a Screen-related animation by the inspector

    Inheritance
    Object
    SUAnimationData
    SUAnchoredAnimationData
    SUAnchoredPositionData
    Inherited Members
    SUAnimationData._startMode
    SUAnimationData._endMode
    SUAnimationData._duration
    SUAnimationData._delay
    SUAnimationData._delayMode
    SUAnimationData._ease
    SUAnimationData._looped
    SUAnimationData._loop
    SUAnimationData._useUnscaledTime
    SUAnimationData._transf
    SUAnimationData._idTween
    SUAnimationData._alreadyCached
    SUAnimationData._tween
    SUAnimationData.IsAvailable
    SUAnimationData.IsToolkit
    SUAnimationData.AllPlaying
    SUAnimationData.CGroupPrefix
    SUAnimationData.ColorPrefix
    SUAnimationData.JumpPrefix
    SUAnimationData.PositionPrefix
    SUAnimationData.PunchPrefix
    SUAnimationData.RectSizePrefix
    SUAnimationData.SizePrefix
    SUAnimationData.RotationPrefix
    SUAnimationData.ScalePrefix
    SUAnimationData.ShakePrefix
    SUAnimationData.CharTweenPrefix
    SUAnimationData.CacheComponents(GameObject)
    SUAnimationData.Play(GameObject)
    SUAnimationData.OnPlay(GameObject)
    SUAnimationData.Delay
    SUAnimationData.KillIt()
    SUAnimationData.OnPlayTweenLogic()
    SUAnimationData.OnCompleteTweenLogic()
    Namespace: Surfer
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public abstract class SUAnchoredAnimationData : SUAnimationData

    Fields

    _rectCp

    Declaration
    protected RectTransform _rectCp
    Field Value
    Type Description
    RectTransform

    Methods

    GetFromPosition()

    Get position "from" animation value based on StartMode

    Declaration
    protected Vector2 GetFromPosition()
    Returns
    Type Description
    Vector2

    position value

    GetToPosition()

    Get position "to" animation value based on EndMode

    Declaration
    protected Vector2 GetToPosition()
    Returns
    Type Description
    Vector2

    position value

    OnCache(GameObject)

    Declaration
    protected override void OnCache(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Overrides
    SUAnimationData.OnCache(GameObject)
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